Decent and interesting, but frustrating with the lack of coyote time and strange (affectionate) level design. The movement abilities and the aforementioned level design are creative and interesting, but to a certain extent limited in uses.
A sweet platformer where, like a true metroidvania, you've got to explore the world for the abilities needed to reach the end. There is no guiding light or pointers telling you where to go, save for some scribbles that hint at mechanics or connections. I especially liked how multiple abilites need to be used together to solve some parkours.
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It's too hard :( And the controls are not very tight
Decent and interesting, but frustrating with the lack of coyote time and strange (affectionate) level design.
The movement abilities and the aforementioned level design are creative and interesting, but to a certain extent limited in uses.
A sweet platformer where, like a true metroidvania, you've got to explore the world for the abilities needed to reach the end. There is no guiding light or pointers telling you where to go, save for some scribbles that hint at mechanics or connections. I especially liked how multiple abilites need to be used together to solve some parkours.
Good work!